Friday, August 31, 2018

VIRTUAL REALITY RESOURCES DATABASE


When I started this project a couple of years ago honestly I did it for personal purposes, since my work as a 3D Designer merited an easy way to access the increasing amount of resources that the Virtual Reality area currently has, and as a content developer it is important to be updated about the latest information.

This is how "VIRTUAL REALITY RESOURCES DATABASE" was born, which is a dynamic database of links as a collaborative open platform, in which anyone can add more information to complement it and help make it grow collectively, in this way we can have access to valuable data from easy way as well as receive the latest updates of the area subscribing for free.

VIRTUAL REALITY RESOURCES DATABASE:

According to the page statistics, for most visitors has found an ideal way to stay updated; some contribute with links hard to find, and others simply have the free information available to consult it and take advantage of it commercially. The result has been a success, and I am really pleased with the positive comments in support of this initiative, as I am proud to have been reviewed in different media as an ideal option for access and research information on the subject without commercial bias.




Not having any kind of sponsors, since I don't have any direct affiliation to the products and services that the database directly promotes, I found "Ko-fi.com" which is a website where you can buy a "cup of coffee" "to invite your favorite content creators and thus show your support being a nice way to raise funds to make it sustainable, and allow me to compensate the time invested that it requires and thus continue with its development and expansion.



Ko-fi page:

I really hope that this website is as useful to you as it has been to me, and you can join us to help develop this important collective information project.

Thank you very much for your support!

Best regards,

Marco Romero
3D Design Studio

#3D, #VR, #VR360, #3DDesign, #Resources, #Database, #UE4, #UnrealEngine, #EpicGames, #NVIDIA, #HTCvive, #Vive, #Oculus, #GearVR, #Gear360, #OSVR, #Daydream, #Cardboard, #ArchViz, #RealTime, 

Thursday, August 16, 2018

Mars Home Planet Rendering Challenge



At ACM SIGGRAPH 2018 expo opening held on Tuesday 14 was announced the winners of "Mars Home Planet Rendering Challenge" which we have participated with "LIFE TOWER 1" project; despite not having been selected as a winner, It has been a pride to be qualified as a finalist in all 6 categories of Real-time Visualization, as well as an important recognition of our work.
The exhibition is open to the public attending the event at the "StudioXperience", Exhibit Hall ABC (West), and all the projects are online at the following link:
https://launchforth.io/launchforth/mars-home-planet-rendering-challenge/entries/


"StudioXperience" booth. Vancouver Convention Centre, Canada. Photo credit: Gabriel Casique

"HP Mars Home Planet Rendering Challenge" Promotional Flyer. Photo credit: Gabriel Casique


I have published the project in my portfolio (with the proper authorization of HP Business and LaunchForth.io). Additionally, for our friends who wish to enjoy the project in first person, the Virtual Reality experience can be downloaded for free (only for HTC VIVE). 

LIFE TOWER 1: https://goo.gl/AX4sHg



From 3D Design Studio we want to thank HP Business for its innovative international competition, as well as the LaunchForth.io platform to make possible the contest development.
Likewise, we want to extend our gratitude to all those people who have supported us, who follow our work and motivate us to continue moving forward to continue "Turning ideas into images, and images in reality". 

Thank you so much!



August 2018 - Marco Romero 3D Design Studio
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#HPMarsHomePlanet, #SIGGRAPH2018, #3Ddesign, #Architecture, #Urbanism, #Urbanization, #Civil, #Engineering, #Mechanical, #MarsRover2020, #Rover, #WindTurbine, #Energy, #Robot, #Autodesk, #3DsMAX, #Allegorithmic, #Substance, #UnrealEngine, #UE4, #NVIDIA, #VR, #RealTime, #GPU, #Render, #Animation, #Mars,