Showing posts with label GearVR. Show all posts
Showing posts with label GearVR. Show all posts

Friday, August 31, 2018

VIRTUAL REALITY RESOURCES DATABASE


When I started this project a couple of years ago honestly I did it for personal purposes, since my work as a 3D Designer merited an easy way to access the increasing amount of resources that the Virtual Reality area currently has, and as a content developer it is important to be updated about the latest information.

This is how "VIRTUAL REALITY RESOURCES DATABASE" was born, which is a dynamic database of links as a collaborative open platform, in which anyone can add more information to complement it and help make it grow collectively, in this way we can have access to valuable data from easy way as well as receive the latest updates of the area subscribing for free.

VIRTUAL REALITY RESOURCES DATABASE:

According to the page statistics, for most visitors has found an ideal way to stay updated; some contribute with links hard to find, and others simply have the free information available to consult it and take advantage of it commercially. The result has been a success, and I am really pleased with the positive comments in support of this initiative, as I am proud to have been reviewed in different media as an ideal option for access and research information on the subject without commercial bias.




Not having any kind of sponsors, since I don't have any direct affiliation to the products and services that the database directly promotes, I found "Ko-fi.com" which is a website where you can buy a "cup of coffee" "to invite your favorite content creators and thus show your support being a nice way to raise funds to make it sustainable, and allow me to compensate the time invested that it requires and thus continue with its development and expansion.



Ko-fi page:

I really hope that this website is as useful to you as it has been to me, and you can join us to help develop this important collective information project.

Thank you very much for your support!

Best regards,

Marco Romero
3D Design Studio

#3D, #VR, #VR360, #3DDesign, #Resources, #Database, #UE4, #UnrealEngine, #EpicGames, #NVIDIA, #HTCvive, #Vive, #Oculus, #GearVR, #Gear360, #OSVR, #Daydream, #Cardboard, #ArchViz, #RealTime, 

Friday, June 9, 2017

Samsung Gear VR Controller




It's hard to objectively explain how excited to feel about being able to access VR content designed for Smartphones, and to be able to feel, visualize and interact with it as if were content designed for High-end Computer + HMD; this and more offers the new Gear VR control, making primitive the traditional selection method. This is a huge step towards in user comfort since it involves to forget the selection methods directly from the headset, so having to execute tasks that are supposed to be simple (like typing) and had become a headache (specifically neck-pain). The GearVR Controller operation remembers HTC Vive control systems, and its use is much more simplified, which means that from now on it is possible to develop interactive content much more efficient, and to be able to offer a more comfortable user experience.

Honestly I think that the new Gear VR controller offers the perfect complement to any interactive experience for Virtual Reality, and also its smartphone link and operation is very simple which facilitates access to any type of user; but I'm sure that it will not replace the traditional game controllers (like "Stratus XL") whose design, use and function are widespread in the video game market and the younger population. From the VR developer point of view, this new control means a huge step forward to the Gear VR as a system, and facilitates the possibility to make developments for both High-end and Phone-based systems, which means a priceless contribution in this uncharted territory.



Photo Reference:


GearVR-Controller_01.02


GearVR-Controller_01.05

GearVR-Controller_02.01

GearVR-Controller_02.03


GearVR-Controller_02.05


GearVR-Controller_04.02

GearVR-Controller_04.03

More photos: https://flic.kr/s/aHskXopDUB

Reviews:


Samsung Gear Finally Gets a Controller for Awesomer VR

Oculus launches social VR hangout “Rooms” and phone calls

Oculus Home update on Samsung Gear VR adds custom Avatars, web browser

Samsung Gear VR and Controller are made for each other in the best possible way

Samsung Gear VR (2017) review

Samsung's new Gear VR controller looks like just the thing Gear needs (hands-on) 

The Gear VR’s new controller is a big step forward — but where is the headset going?

Samsung Gear VR (2017) review

A first look at Gear VR's motion controller

Samsung's Gear VR controller makes mobile VR more immersive


June 09/06/2017

Thursday, March 23, 2017

New website release!

Marco Romero 3D Design Studio website



Very excited to publish the new version of our website with HTML5 design. With this new contemporary web design we can guarantee easy access for smartphone as well as for tablets users, in order to be able to promote the development of new 3D content for this growing market.

In this first stage it's now possible to offer a better idea of our business, update the website SSL protocols, as well as to include the main related links, so grow with more strength in the market of content development for Virtual Reality.

I hope you enjoy it as much as we liked.



#VR, #3D, #UE4, #Unity, #Oculus, #Vive, #GearVR, #Gear360, #WebGL, #ArchViz, #RealTime


Wednesday, February 1, 2017

Virtual Reality resources


Virtual Reality resources: https://virtual-reality.zeef.com/marco.romero

I have finally finish a collection of links about Virtual Reality;  it is about the main sources of News, Developers Resources, Hardware, Software, Associations, Organizations and Social Activities so far.

This is an open collaborative platform, so you can add any related links and help to grow the Database.

With this compilation of my most important links I hope to contribute to keep updated and provide easy access to valuable information about this exciting topic.

I really hope it will be as useful for you as it has been for me, and be able join us to help grow this important collective information project.

https://virtual-reality.zeef.com/marco.romero



01/02/2017

Tuesday, January 10, 2017

Samsung Developer program


Samsung Developer program


It's a real pleasure to announce our partnership with the "Samsung Developer program" in order to have the Pre-launch validation and Certification for our 3D work as VR content creator. With this new achievement we can guarantee one more time the quality of our 3D work who require the latest 360º & VR technology, this time with the Samsung support as Authorized Developer.

Pre-launch validation is an important step in preparing our apps for release. It’s vital that its performance be verified and its compatibility with the Samsung ecosystem be established. Validation services are provided by a Samsung team experienced in app and content testing and evaluation. Pre-launch validation is performed using a set of standard test cases, as well as app-specific test cases provided by the developer.

The certification ensure that our apps are successful on the Samsung device ecosystem. The Certification team will provide assistance to resolve issues that may occur during the Galaxy Apps Store certification process, such as issues related to app submission and rejection, developer and content registration, monetization validation, app store deployment advice, and expedited certification.

Tuesday, November 22, 2016

HOMIDO V2

Homido V2 Virtual Reality Headset for Smartphone
http://www.homido.com/en/shop/products/homido-hmd-v2


We are very proud to announce to our clients, partners and friends the acquisition of the latest design by the French company Homido, which with this second version has greatly improved its first model reaching the ideal comfort level for visualization of Virtual Reality and 360º Videos for smartphones (Android & iOs). One of the main features of this excellent headset design is the interpupillary adjustment (which doesn't have the Samsung VR) as well as the optimal 103° Field Of View.
 



Important to note that this design includes the "conductive button" (silver color) that didn't have the previous design, so it is guaranteed compatibility with any kind of app that requires user interaction with the touch screen. It should be noted that is possible to make a individual adjustment of the field of vision according to the eye (left or right) as the previous version, ideal for users that have myopia or astigmatism.

This new design includes a retractable hatch with magnetic clasp that secures the smatphone and enables the use of practically any size and model. Equipped with 35mm lenses and a design that enables an ideal ventilation, make this headset the ideal choice for VR visualization for any kind of smartphones.

 



Photographic reference:


HOMIDO-V2
Homido V2

HOMIDO-V2_HEADSET_03.01


HOMIDO-V2_HEADSET_03.02


HOMIDO-V2_HEADSET_04.04


HOMIDO-V2_HEADSET_04.05


HOMIDO-V2_HEADSET_05.01
Original Design vs Version 2 comparison



HOMIDO-V2_HEADSET_05.02
Original Design vs Version 2 comparison



HOMIDO-V2_HEADSET_05.04
Original Design vs Version 2 comparison



HOMIDO-V2_HEADSET_05.06
Original Design vs Version 2 comparison





Reviews:


Homido's V2 headset is a huge upgrade over the original!
http://www.vrheads.com/homido-v2-huge-upgrade

Homido Goes All-In With the V2 for Mobile Virtual Reality
https://geekdad.com/2016/08/homido/

Homido V2
https://www.virtual-reality-shop.co.uk/homido-v2/

Homido V2 : Le nouveau casque de réalité virtuelle d’Homido
http://www.realite-virtuelle.com/test-homido-v2

Homido Launching V2 Virtual Reality Headset, Controller, 360-Degree Camera
http://www.megatechnews.com/homido-launching-homido-v2-virtual-reality-headset-controller-360-degree-camera/

Homido presents new Virtual Reality headset V2 for smartphones
http://www.mobilescout.com/new-products/news/n71613/Homido-Virtual-Reality-V2-smartphones.html

Homido V2 : un nouveau casque de réalité virtuelle complet grâce à ses accessoires
http://hitek.fr/actualite/homido-v2-casque-realite-virtuelle-android-ios_10280

Wednesday, November 2, 2016

Unity Connect

Unity Connect - Company Profile


Is a source of pride to be formally included in the platform "Unity Connect" (Beta Version),
so we can move forward with the development of new projects and open up to new horizons.

Unity Connect - Company Profile:
https://connect.unity.com/t/581a2b2132b306001b43e62f

Unity Connect - Personal Profile:
https://connect.unity.com/u/581a1f0832b306001b43e486





Tuesday, November 1, 2016

Samsung Gear VR (2016)

Samsung Gear VR (2016) - SM-R323NBKAXAR - Virtual Reality Headset powered by Oculus.
http://www.samsung.com/us/mobile/virtual-reality/gear-vr/sm-r323nbkaxar-sm-r323nbkaxar/
http://www.samsung.com/us/explore/gear-vr/?cid=van-mb-cph-0716-10000089
http://www.samsung.com/global/galaxy/gear-vr/

Honestly think about improving something that is good in itself is no easy task, and this is the case of the "Samsung Gear VR" with its new model. The main reason that motivated me to opt for the new model (despite not have the inter-pupillar config option as "Homido" headset have) is that the first version of the Gear VR is designed for a small-scale face (IPD: 54 ~ 70 mm), this means that for people who have big face the "tunnel" effect increases.

In this new model the Field of View was increased to 101 degrees, beating the 96º of the first initial model; which means a considerable difference in visualization quality. An added value of the new Samsung Gear VR 2016 is the compatibility 100% with the "Gear 360" camera, which is an excellent complement for content development to this VR headset.

In few words the new model of Samsung Gear VR is the best choice of VR visualization for Samsung smartphones apps.

Photographic reference:



Gear-VR-2016_01.04

Gear-VR-2016_02.02

Gear-VR-2016_02.06

Gear-VR-2016_03.11

Gear-VR-2016_02.10

Gear-VR-2016_03.04.01

Gear-VR-2016_03.10

More pictures: https://flic.kr/s/aHskGbDTSw


Recommended reviews:


Samsung Gear VR (2015) vs. Samsung Gear VR (2016)
https://www.vrbound.com/compare/samsung/gear-vr/vs/samsung/gear-vr-2016

Samsung Gear VR (2016)
https://www.vrbound.com/headsets/samsung/gear-vr-2016

Samsung Gear VR (2016) review:
https://www.cnet.com/products/samsung-gear-vr-2016/

Samsung Gear VR (2016) review
https://www.wareable.com/samsung/new-samsung-gear-vr-2016-review

Samsung Gear VR 2016 Review
http://www.phonearena.com/reviews/Samsung-Gear-VR-2016-Review_id4247



Related information:


Samsung Gear VR: Tricks And Hacks Guide
http://www.ultravr.org/samsung-gear-vr-ultimate-guide/

Problems with Samsung Gear VR Right Now and How to Fix Them
http://joyofandroid.com/problems-with-samsung-gear-vr-right-now-and-how-to-fix-them/



Additional VR Hardware:

- Intel Dual Xeon Server http://goo.gl/6qFKat
- 3D Desktop Computer http://goo.gl/WqiqBp
- Oculus Rift DK2 http://goo.gl/O9K6Pf
- Samsung Gear VR: http://goo.gl/vXcb7A
- Homido VR headset http://goo.gl/fCltxb
- Stratus XL Controller http://goo.gl/90s69J
- Kinect 360 Motion Sensor http://goo.gl/VVLG5r
- Kinect V2 Motion Sensor http://goo.gl/0D6NQ8
- VR Hardware: http://goo.gl/f22O9t
- NVIDIA GeForce GTX 980 Ti Superclocked http://goo.gl/bSbZkm
- NVIDIA GeForce GTX 980 Superclocked http://goo.gl/Yhh4fb

Monday, September 12, 2016

Samsung Gear 360



Record and capture 360-degree videos and images with the Gear 360 Spherical VR Camera from Samsung. This travel-friendly device is equipped with dual 15MP fisheye lenses that enable users to capture hi-res (3840 x 1920) 360-degree videos and 30MP still images. Each of the Gear's lenses capture 180-degrees horizontally and vertically, allowing you stitch together a seamless 360-degree view of the world around you. You can also use just one of the Gear's lenses to capture a wide-angle video at 2560 x 1440 resolution or a 5MP still image. The Samsung Gear 360 is water-resistant IP68 rating, means it’s water-resistant in up to 5 feet of water for up to 30 minutes. In addition to shooting vivid day images, the Gear 360's bright, f/2.0 lenses enable the camera to work in low-light environments. To help with staging, the Gear 360 comes with its own built-in tripod.

+Info: 
http://www.samsung.com/us/explore/gear-360/


Photographic reference:


GEAR360_01.00_1980px

GEAR360_01.01_1980px

GEAR360_01.02.03_1980px

GEAR360_01.02_1980px

GEAR360_01.03_1980px

GEAR360_04.05_1980px

GEAR360_06.01_1980px

GEAR360_06.02_1980px

GEAR360_01.04.02_1980px

More pictures: https://flic.kr/s/aHskJtfN8K


Accessories:


- Samsung 128GB EVO PLUS Micro SDXC Memory Card (MB-MC128DA)

- Samsung Pro Plus 128GB MicroSDXC Memory Card (MB-MD128DAAM)

- Samsung Gear 360 SM-C200 Accessory Value Pack Kit ET-YC200

- Smatree® SmaPole Q3 Telescoping Pole

- Hard Cover Case for Samsung Gear 360


Reviews:

Samsung Gear 360 review (
Digitaltrends):
http://www.digitaltrends.com/digital-camera-reviews/samsung-gear-360-review/

Samsung Gear 360 review (CNET):
https://www.cnet.com/products/samsung-gear-360/review/

Samsung Gear 360 Hardware (AndroidCentral)
https://www.androidcentral.com/samsung-gear-360-review



Samsung Gear 360 Wiki and Resource Page by 360 Rumors
http://360rumors.blogspot.com/p/samsung-gear-360-wiki-and-resource-page.html

Samsung Gear 360 Detailed Hands-On Review and Guide
http://360rumors.blogspot.com/2016/06/samsung-gear-360-hands-on-review-and.html

Samsung Gear 360 Wiki and Resource Page by 360 Rumors
http://360rumors.blogspot.com/p/samsung-gear-360-wiki-and-resource-page.html

360 Photo Quality Comparison: Nikon Keymission 360 vs. Ricoh Theta S vs. Samsung Gear 360 vs. Insta360 Nano vs. LG 360 Cam
http://360rumors.blogspot.com/2016/11/360-photo-quality-comparison-nikon.html

4k 360 video camera shootout: Samsung Gear 360 vs. Nikon Keymission 360 vs. Kodak SP360 4k Dual Pro vs. Insta360 Nano
http://360rumors.blogspot.com/2016/11/4k-360-video-camera-shootout-samsung.html