Showing posts with label VRMark. Show all posts
Showing posts with label VRMark. Show all posts

Friday, November 4, 2016

VRMark Advanced Edition


http://www.futuremark.com/benchmarks/vrmark
The Finland-based studio "Futuremark" has launched VRMark on Steam and its own website. The app comes with a couple of tests (Orange Room - Blue Room) that will help you see if your PC meets the performance requirements for both the Rift and Vive.

VRMark will test performance within demanding environments that any PC owner looking to run VR will have to match. They can be run either with or without headsets.





"VRMark Advanced Edition" - Benchmarks screen
"VRMark Advanced Edition" - Benchmarks screen

VRMark - "Orange Room" details
VRMark - "Orange Room" details

VRMark - "Orange Room" stock setup
VRMark - "Orange Room" stock setup

VRMark - "Blue Room" details
VRMark - "Blue Room" details

VRMark - "Blue Room" stock setup
VRMark - "Blue Room" stock setup

Personal results:

VRMark - "Home" screen
VRMark - "Home" screen


VRMark Orange Room Benchmark Desktop 1.0



VRMark Orange Room Benchmark Desktop 1.0 (04/11/2016):
http://www.3dmark.com/vrpor/21828
 


VRMark Blue Room Benchmark Desktop 1.0


VRMark Blue Room Benchmark Desktop 1.0 (04/11/2016):
http://www.3dmark.com/vrpbr/7994


- - -

VRMark Advanced: Latest version 1.0.1227 | November 3, 2016
http://www.futuremark.com/benchmarks/vrmark

http://store.steampowered.com/app/464170/
https://www.facebook.com/Futuremark/


VR Headset Comparison: 

Thursday, February 25, 2016

VRMark Preview





Continuing with the intention to make performance testing applied to Virtual Reality this time I used the "VRmark" software in its preview version; since the 3Dmark company (famous in the benchmarks world) currently still has this software in development.

This application allows viewing on HMD and Screen; recreates a typical museum scene with four exhibitions primarily (dioramas type), offering to the viewer a strong impression. These scenes are fully animated, and is a spectacular display of different kinds of lights, glare and reflections, particle effects, simulations of fire, wind, displacement textures and self illuminated materials.

Has been developed to measure the capacity to handle VR scenes, but currently only allows the visualization without any score. It can be downloaded as a complement to the latest Beta version of "3DMark" (3DMark Holiday Beta) which contains eight benchmarks test of highest quality.

 




VRMark Preview

VRMark Preview

VRMark Preview


VRMark Preview

VRMark Preview

VRMark Preview

VRMark Preview

VRMark Preview

VRMark Preview

VRMark Preview




February 2016 - Marco Romero
www.marcoromero.net