Wednesday, September 12, 2018

Hyperkin Hyper Blaster


Hyperkin Hyper Blaster for HTC Vive Tracker

This gun is designed for the HTC Vive Tracker and requires only a single screw to mount it. Once attached, you'll be able to immerse yourself in an even more realistic VR experience in titles such as Duck Season, Arizona Sunshine, Practisim VR, and more. The mechanical trigger offer haptic feedback for life-like recoil, and it has two grip buttons, two menu buttons, and a single touchpad button for in-game commands.

Product Highlights:

- Made for HTC Vive Tracker
- Mechanical Trigger with Haptic Feedback
- Two Grip Buttons
- Two Menu Buttons
- One Touchpad Button
- Single Mounting Screw

The Hyperkin Hyper Blaster based on VIVE tracking system will plot their location and orientation, just how Lighthouse works with the bundled Vive controllers. The best use of the Vive Tracker right now would be with guns, with demonstrations showing off rifle handling, firefighting simulations with real equipment, and much more.

Hyperkin Hyper Blaster for HTC Vive Tracker

Press-Release-HyperBlaster-11-16-17.pdf

Hyperkin designs and manufactures video gaming peripherals and accessories for current gen and retro consoles.

https://www.hyperkin.com
https://twitter.com/hyperkin
https://www.facebook.com/HyperkinGames


VIVE Tracker For Developers








PHOTO REFERENCE:



01_HyperBlaster_2018


03_HyperBlaster_2018


04_HyperBlaster_2018


05_HyperBlaster_2018






REVIEWS:

Hyperkin Hyper Blaster Gun Review: The NES Zapper Meets VR

HTC's Vive Tracker adds much-needed tactile control to VR

HTC VIVE Tracker Review with Gun, Straps, and Paddles

'Arizona Sunshine' Now Supports The Hyperkin Hyper Blaster

HTC Vive Tracker review: A new way to experience virtual reality – BGR

HTC's bringing the NES Duck Hunt gun to VR

HTC unveils new Hyper Blaster for VR will make Nintendo mad

12/09/2018

Friday, August 31, 2018

VIRTUAL REALITY RESOURCES DATABASE


When I started this project a couple of years ago honestly I did it for personal purposes, since my work as a 3D Designer merited an easy way to access the increasing amount of resources that the Virtual Reality area currently has, and as a content developer it is important to be updated about the latest information.

This is how "VIRTUAL REALITY RESOURCES DATABASE" was born, which is a dynamic database of links as a collaborative open platform, in which anyone can add more information to complement it and help make it grow collectively, in this way we can have access to valuable data from easy way as well as receive the latest updates of the area subscribing for free.

VIRTUAL REALITY RESOURCES DATABASE:

According to the page statistics, for most visitors has found an ideal way to stay updated; some contribute with links hard to find, and others simply have the free information available to consult it and take advantage of it commercially. The result has been a success, and I am really pleased with the positive comments in support of this initiative, as I am proud to have been reviewed in different media as an ideal option for access and research information on the subject without commercial bias.




Not having any kind of sponsors, since I don't have any direct affiliation to the products and services that the database directly promotes, I found "Ko-fi.com" which is a website where you can buy a "cup of coffee" "to invite your favorite content creators and thus show your support being a nice way to raise funds to make it sustainable, and allow me to compensate the time invested that it requires and thus continue with its development and expansion.



Ko-fi page:

I really hope that this website is as useful to you as it has been to me, and you can join us to help develop this important collective information project.

Thank you very much for your support!

Best regards,

Marco Romero
3D Design Studio

#3D, #VR, #VR360, #3DDesign, #Resources, #Database, #UE4, #UnrealEngine, #EpicGames, #NVIDIA, #HTCvive, #Vive, #Oculus, #GearVR, #Gear360, #OSVR, #Daydream, #Cardboard, #ArchViz, #RealTime, 

Thursday, August 16, 2018

Mars Home Planet Rendering Challenge



At ACM SIGGRAPH 2018 expo opening held on Tuesday 14 was announced the winners of "Mars Home Planet Rendering Challenge" which we have participated with "LIFE TOWER 1" project; despite not having been selected as a winner, It has been a pride to be qualified as a finalist in all 6 categories of Real-time Visualization, as well as an important recognition of our work.
The exhibition is open to the public attending the event at the "StudioXperience", Exhibit Hall ABC (West), and all the projects are online at the following link:
https://launchforth.io/launchforth/mars-home-planet-rendering-challenge/entries/


"StudioXperience" booth. Vancouver Convention Centre, Canada. Photo credit: Gabriel Casique

"HP Mars Home Planet Rendering Challenge" Promotional Flyer. Photo credit: Gabriel Casique


I have published the project in my portfolio (with the proper authorization of HP Business and LaunchForth.io). Additionally, for our friends who wish to enjoy the project in first person, the Virtual Reality experience can be downloaded for free (only for HTC VIVE). 

LIFE TOWER 1: https://goo.gl/AX4sHg



From 3D Design Studio we want to thank HP Business for its innovative international competition, as well as the LaunchForth.io platform to make possible the contest development.
Likewise, we want to extend our gratitude to all those people who have supported us, who follow our work and motivate us to continue moving forward to continue "Turning ideas into images, and images in reality". 

Thank you so much!



August 2018 - Marco Romero 3D Design Studio
Website | Facebook | LinkedIn

#HPMarsHomePlanet, #SIGGRAPH2018, #3Ddesign, #Architecture, #Urbanism, #Urbanization, #Civil, #Engineering, #Mechanical, #MarsRover2020, #Rover, #WindTurbine, #Energy, #Robot, #Autodesk, #3DsMAX, #Allegorithmic, #Substance, #UnrealEngine, #UE4, #NVIDIA, #VR, #RealTime, #GPU, #Render, #Animation, #Mars,

Monday, July 16, 2018

Autodesk EAGLE Certificate


Very excited to be part of the Autodesk EAGLE Introduction Workshop for ATC Instructors ETCiberoamérica, obtaining my respective Autodesk Certificate N# 1XRZFPP737
This instruction qualifies me for the design of Printed Circuit Boards (PCB), commonly used in the area of Electronic Engineering in general, as well as its use for specialized areas such as Computing, Telecommunication, Aerospace, as well as Robotics.



I must highlight the deeply impressed potential of the Autodesk EAGLE (Easily Applicable Graphical Layout Editor) for the CAD design of circuits and boards, its powerful gallery of electronic components, as well as the amazing ability to develop 3d designs with Autodesk Fusion 360 software.

I would like to extend my thanks to Mr. Victor M. Leija for an excellent level of instruction, to thank the friends of ETC Iberoamerica for allowing high-level remote education, and very pleased to belong to the great Autodesk family.


Low-pass filter: Circuit Schematic

Low-pass filter: Board  DRC Verification

Low-pass filter: Board Design

Low-pass filter: 3D  Design (Fusion 360 render)

Low-pass filter: 3D  Design (Fusion 360 render)

#Autodesk, #EAGLE, #Certificate, #PCB, #Electronic, #Computing, #Telecommunication, #Aerospace, #Robotics,

Monday, June 18, 2018

PUBLIC ANNOUNCEMENT


Last Thursday, June 14 of the current year 2018, the security of my LinkedIn account on this social network was broken, allowing the usurpers of my identity to access all my data and delete my Personal Profile as well as my Company Profile.

LinkedIn Personal profile:

LinkedIn Company profile:

Currently, the link that corresponds to my supposed "LinkedIn Personal profile" is in a period of exhaustive Cybersecurity research, so I must clarify that the information that shows in my profile does not correspond to me. 

Additionally, the link that corresponded to the account of my Company Profile "3D Design Studio" was also was deleted from the LinkedIn platform, and currently, it is not available through its official link.

I want to thank each and every one of those who have expressed their concern, surprise, and solidarity for this fact, and appreciates your understanding since it was not convenient to make the public announcement before so as not to intervene in the respective investigation.

Additionally, I would like to thank LinkedIn, to which I have entrusted my personal information, for the effort they are making in the restitution of my personal information, contacts, recommendations, follow-up to companies, user groups, and other data that I have compiled since the date of this social network launch in 2003, and to which I have entrusted my public image for all these years.

Given the aforementioned, I need to reiterate that my Personal profile, as well as my Company profile, are not available on the LinkedIn platform until further notice, and I hold the company LinkedIn responsible for the prompt solution that the case deserves.

Best regards,


Marco Romero
3D Design Studio

Thursday, November 16, 2017

Forge AR|VR Toolkit beta program




It's a real pleasure to announce the registration and approval for the
"Forge AR | VR Toolkit" beta developer program.




Forge is a set of Autodesk APIs and services for software developers to build innovative cloud-powered apps.

 


Augmented reality
(AR) is an enhanced version of reality created by the use of technology to overlay digital information on an image of something being viewed through a device such as a camera on a smartphone. On the other hand, Virtual Reality (VR) is an artificial world consisting of images and sounds created by a computer that is affected by the actions of a person experiencing it. Most first-person video games are examples of virtual reality and typically require special hardware like a headset or holder for a smartphone. So unlike augmented reality, in virtual reality, everything is virtual instead of real.

Autodesk Forge is a collection of Application Program Interfaces (APIs) that we use to develop our own web services. As part of our Forge efforts, we share those APIs (including documentation and code samples) with customers and 3rd-party developers (the Forge community) that want to leverage years' worth of legacy and current data associated with projects.


Autodesk Forge connects development, design and engineering through cloud-powered services that enable collaboration, visualization and workflows. These services are then made accessible through application programming interfaces (APIs), where they can be provisioned and taken advantage of directly from a developed cloud application.
 

The latest enhancements to the Forge platform include a viewer, authentication tools and a host of new APIs, including data management, reality capture and 3D Print. 
The new viewer is capable of displaying 2D and 3D models from over 50 different file formats, and the updates to the authentication in Forge bring a consistent authentication and authorization functionality across the environment.


 Autodesk Forge

Autodesk Forge Developer Platform

Forge Platform

Forge RCDB (Responsive Connected Database)

Autodesk Forge viewer

Autodesk Forge examples

+Info: Forge DevCon 2017


Monday, September 25, 2017

Standalone Headset

BOBOVR X1 AIO

We are very happy and excited today, as we join the new age of "Standalone Headsets" (All in One).
This VR Headset doesn't require PC nor Smartphone. With this new hardware upgrade we are part of the experimental cutting edge technology in order to being able to extend our offer for Virtual Reality developments.




PHOTO REFERENCE:


02.01_BOBOVR_X1_AIO



02.02_BOBOVR_X1_AIO



02.03_BOBOVR_X1_AIO



02.04_BOBOVR_X1_AIO



02.05_BOBOVR_X1_AIO



03.07_BOBOVR_X1_AIO



03.08_BOBOVR_X1_AIO



More photos: https://flic.kr/s/aHsm4Ausxg