Showing posts with label Vive. Show all posts
Showing posts with label Vive. Show all posts

Wednesday, September 12, 2018

Hyperkin Hyper Blaster


Hyperkin Hyper Blaster for HTC Vive Tracker

This gun is designed for the HTC Vive Tracker and requires only a single screw to mount it. Once attached, you'll be able to immerse yourself in an even more realistic VR experience in titles such as Duck Season, Arizona Sunshine, Practisim VR, and more. The mechanical trigger offer haptic feedback for life-like recoil, and it has two grip buttons, two menu buttons, and a single touchpad button for in-game commands.

Product Highlights:

- Made for HTC Vive Tracker
- Mechanical Trigger with Haptic Feedback
- Two Grip Buttons
- Two Menu Buttons
- One Touchpad Button
- Single Mounting Screw

The Hyperkin Hyper Blaster based on VIVE tracking system will plot their location and orientation, just how Lighthouse works with the bundled Vive controllers. The best use of the Vive Tracker right now would be with guns, with demonstrations showing off rifle handling, firefighting simulations with real equipment, and much more.

Hyperkin Hyper Blaster for HTC Vive Tracker

Press-Release-HyperBlaster-11-16-17.pdf

Hyperkin designs and manufactures video gaming peripherals and accessories for current gen and retro consoles.

https://www.hyperkin.com
https://twitter.com/hyperkin
https://www.facebook.com/HyperkinGames


VIVE Tracker For Developers








PHOTO REFERENCE:



01_HyperBlaster_2018


03_HyperBlaster_2018


04_HyperBlaster_2018


05_HyperBlaster_2018






REVIEWS:

Hyperkin Hyper Blaster Gun Review: The NES Zapper Meets VR

HTC's Vive Tracker adds much-needed tactile control to VR

HTC VIVE Tracker Review with Gun, Straps, and Paddles

'Arizona Sunshine' Now Supports The Hyperkin Hyper Blaster

HTC Vive Tracker review: A new way to experience virtual reality – BGR

HTC's bringing the NES Duck Hunt gun to VR

HTC unveils new Hyper Blaster for VR will make Nintendo mad

12/09/2018

Friday, August 31, 2018

VIRTUAL REALITY RESOURCES DATABASE


When I started this project a couple of years ago honestly I did it for personal purposes, since my work as a 3D Designer merited an easy way to access the increasing amount of resources that the Virtual Reality area currently has, and as a content developer it is important to be updated about the latest information.

This is how "VIRTUAL REALITY RESOURCES DATABASE" was born, which is a dynamic database of links as a collaborative open platform, in which anyone can add more information to complement it and help make it grow collectively, in this way we can have access to valuable data from easy way as well as receive the latest updates of the area subscribing for free.

VIRTUAL REALITY RESOURCES DATABASE:

According to the page statistics, for most visitors has found an ideal way to stay updated; some contribute with links hard to find, and others simply have the free information available to consult it and take advantage of it commercially. The result has been a success, and I am really pleased with the positive comments in support of this initiative, as I am proud to have been reviewed in different media as an ideal option for access and research information on the subject without commercial bias.




Not having any kind of sponsors, since I don't have any direct affiliation to the products and services that the database directly promotes, I found "Ko-fi.com" which is a website where you can buy a "cup of coffee" "to invite your favorite content creators and thus show your support being a nice way to raise funds to make it sustainable, and allow me to compensate the time invested that it requires and thus continue with its development and expansion.



Ko-fi page:

I really hope that this website is as useful to you as it has been to me, and you can join us to help develop this important collective information project.

Thank you very much for your support!

Best regards,

Marco Romero
3D Design Studio

#3D, #VR, #VR360, #3DDesign, #Resources, #Database, #UE4, #UnrealEngine, #EpicGames, #NVIDIA, #HTCvive, #Vive, #Oculus, #GearVR, #Gear360, #OSVR, #Daydream, #Cardboard, #ArchViz, #RealTime, 

Thursday, September 14, 2017

HTC Vive Tracker


HTC Vive Tracker


VIVE Tracker brings any real-world object into your virtual world. 

As developers, with this upgrade we can incorporate cameras into our scenarios and thus offer Mixed Reality, Green Screen Post-Production options, as well as several other possibilities offered by this new device for our work.

This allows us to provide our partners and clients the highest technology available in the market for the development of Virtual Reality simulations.

+Info: https://www.vive.com/us/vive-tracker/
https://www.vive.com/ca/vive-tracker-for-developer/



PHOTO REFERENCE:

Tuesday, July 4, 2017

Vive Deluxe Audio Strap




After a huge delay regarding the gigantic customs problem that Venezuela is facing right now (among political, economic, and many other problems) fortunately the new hardware update has arrived, which I have been waiting for continue with my work. The "Vive Deluxe Audio Strap" is ergonomic support that surpasses the original version (which did not include audio), which offers great comfort for VR testing. This new rigid support is a huge improvement since it contributes to the counterweight of the headset, making it much easier to put it on and take it off, that repeatedly was a really exhausting task.

+Info: 







Photo Reference:


01_Deluxe-Audio-Strap


05_Deluxe-Audio-Strap



09_Deluxe-Audio-Strap


10_Deluxe-Audio-Strap


11_Deluxe-Audio-Strap


17_Deluxe-Audio-Strap


16_Deluxe-Audio-Strap


20_Deluxe-Audio-Strap


21_Deluxe-Audio-Strap


23_Deluxe-Audio-Strap


24_Deluxe-Audio-Strap



July 2017


Thursday, March 23, 2017

New website release!

Marco Romero 3D Design Studio website



Very excited to publish the new version of our website with HTML5 design. With this new contemporary web design we can guarantee easy access for smartphone as well as for tablets users, in order to be able to promote the development of new 3D content for this growing market.

In this first stage it's now possible to offer a better idea of our business, update the website SSL protocols, as well as to include the main related links, so grow with more strength in the market of content development for Virtual Reality.

I hope you enjoy it as much as we liked.



#VR, #3D, #UE4, #Unity, #Oculus, #Vive, #GearVR, #Gear360, #WebGL, #ArchViz, #RealTime


Saturday, March 4, 2017

Mamut Skull



Good ideas are always welcome, and this is the case of a product that I have been following up on for a long time. It is a design developed in Halmstad, Sweden, where they carried out a crowfunding campaign on Kickstarter platform: The idea of "create a Protection for HTC Vive controllers".

This is the story of the new product called "Mamut Skull" developed by the new company "Geektech", which in its third revision of the prototype offers us the possibility to protect 100% the controllers of the HTC Vive virtual reality system. The great merit of this design is to have achieved a wide area of protection without obstructing the multiple infrared sensors with a millimeter precision, so as not to interrupt the location of the controls in the virtual space, as well as internal deformation areas that allows cushion for shocks.

It is a fact that the Vive controllers are very well designed, but it is inevitable to find yourself in a situation where the space is not large enough to perform the VR immersion and hit some object (especially if you are a VR developer). In order to be able to protect an investment like this, my first attempt was with the Hyperkin Silicone Protectors, which honestly proved good for the case of the HMD, as its surface prevents the headset from sliding on the desk (since they are innumerable times you put it on and take it off) avoiding the possibility of danger of falling, however regarding the controllers, although it offer an excellent insulation to the sweat or any liquid that can spill, after more than 3 months of use I consider that the only disadvantage is to reduce the tactile sensitivity for the multiple buttons and shock protection is not complete.

Early February this year 2017, "Mamut Skull" protectors are available to the American public through Amazon online store in the United States, which fortunately I have been able to purchase (and having tried to "fit in" on the Hyperkin silicone protectors) I could verify that it is perfectly designed to fit over the whole controllers surface.


+Info:

https://www.facebook.com/MamutVR/

http://mamutvr.com/product/mamut-skull

https://www.kickstarter.com/projects/mamut/mamut-vr-protection

Credits: "HTC Vive Teardown" by IFIXIT

Credits: "HTC Vive Teardown" by IFIXIT



Mamut Skull - Occlusion test







Photo reference:


Mamut-Skull_HD_03


Mamut-Skull_HD_05


Mamut-Skull_HD_06


Mamut-Skull_HD_08


Mamut-Skull_HD_12
Despite to have tried to install the "Mamut Skull" on the Hyperkin protectors,
you can verify that it is designed with millimetric precision.
Mamut-Skull_HD_10
Despite to have tried to install the "Mamut Skull" on the Hyperkin protectors,
you can verify that it is designed with millimetric precision.

Mamut-Skull_HD_21
 
Mamut-Skull_HD_15


Mamut-Skull_HD_19


Mamut-Skull_HD_17


Mamut-Skull_HD_18


Mamut-Skull_HD_13


Mamut-Skull_HD_27




March 04, 2017

Saturday, February 18, 2017

Inateck - 7-Port USB 3.0 PCI-E Card

Inateck - 7-Port USB 3.0 PCI-E Card KTU3FR-5O2U
http://www.inateck.com/inateck-ktu3fr-5o2u-usb-3-0-pci-express-card.html

This PCI-E USB 3.0 port extension card uses the FL1100EX chipset (Fresco Logic) component that has proven to be ideal for heavy data transfer at high speed, as well as properly powered connections for Oculus and HTC Vive headset for Virtual Reality. It could checked the amperage fluctuation of the USB 3.0 ports power of the card, and was confirmed the proper increase of the data transfer amperage correctly on a Kingston DataTraveler Ultimate 3.0 G3.

 
Inateck_7-Port_PCI-E_Card_00.01

Inateck_7-Port_PCI-E_Card_00.02

Inateck_7-Port_PCI-E_Card_01

Inateck_7-Port_PCI-E_Card_02

Inateck_7-Port_PCI-E_Card_04
the USB tester used don't allow the maximum speed, just for check the amperage
Inateck_7-Port_PCI-E_Card_05
the USB tester used don't allow the maximum speed, just for check the amperage

February 2017