Showing posts with label Hardware. Show all posts
Showing posts with label Hardware. Show all posts

Friday, June 9, 2017

Samsung Gear VR Controller




It's hard to objectively explain how excited to feel about being able to access VR content designed for Smartphones, and to be able to feel, visualize and interact with it as if were content designed for High-end Computer + HMD; this and more offers the new Gear VR control, making primitive the traditional selection method. This is a huge step towards in user comfort since it involves to forget the selection methods directly from the headset, so having to execute tasks that are supposed to be simple (like typing) and had become a headache (specifically neck-pain). The GearVR Controller operation remembers HTC Vive control systems, and its use is much more simplified, which means that from now on it is possible to develop interactive content much more efficient, and to be able to offer a more comfortable user experience.

Honestly I think that the new Gear VR controller offers the perfect complement to any interactive experience for Virtual Reality, and also its smartphone link and operation is very simple which facilitates access to any type of user; but I'm sure that it will not replace the traditional game controllers (like "Stratus XL") whose design, use and function are widespread in the video game market and the younger population. From the VR developer point of view, this new control means a huge step forward to the Gear VR as a system, and facilitates the possibility to make developments for both High-end and Phone-based systems, which means a priceless contribution in this uncharted territory.



Photo Reference:


GearVR-Controller_01.02


GearVR-Controller_01.05

GearVR-Controller_02.01

GearVR-Controller_02.03


GearVR-Controller_02.05


GearVR-Controller_04.02

GearVR-Controller_04.03

More photos: https://flic.kr/s/aHskXopDUB

Reviews:


Samsung Gear Finally Gets a Controller for Awesomer VR

Oculus launches social VR hangout “Rooms” and phone calls

Oculus Home update on Samsung Gear VR adds custom Avatars, web browser

Samsung Gear VR and Controller are made for each other in the best possible way

Samsung Gear VR (2017) review

Samsung's new Gear VR controller looks like just the thing Gear needs (hands-on) 

The Gear VR’s new controller is a big step forward — but where is the headset going?

Samsung Gear VR (2017) review

A first look at Gear VR's motion controller

Samsung's Gear VR controller makes mobile VR more immersive


June 09/06/2017

Saturday, May 6, 2017

Cold-Cathode Lighting




After some previous experiences with LED lights on my desktop computer (which unfortunately didn't last long), I decided to go a bit further in the search for a more attractive aesthetic for my case Cooler Master Cosmos SE without having to intervene too much, nor that implies a greater effort to modify the original design.

After make the respective research, I found some pretty interesting models, ranging from Sound Activated lighting systems, others that emit UV light, to another very attractive called "Liquid Neon" like the Plasma lamps using technology discovered by Nikola Tesla.

In my particular case I decided to try this type of lighting to appreciate the kind of light wavelength of these cathodes (and I chose the basic model that had the most positive reviews), so I installed a brand LOGISYS Computer, Model CLK15BL 15" which I found quite cheaper.

I honestly "fell in love" with this kind of light, since it is not too strong to disturb sight or weak enough not to be seen; and so far I can recommend its use widely, since it's a type of light that does not generate much heat inside the case, can be easily installed, and offers a really attractive aesthetic.




05_Cold-Cathode


13_Cold-Cathode


15_Cold-Cathode


16_Cold-Cathode


18_Cold-Cathode


19_Cold-Cathode


More Photos: https://flic.kr/s/aHsm1f7xxj

Saturday, February 18, 2017

Inateck - 7-Port USB 3.0 PCI-E Card

Inateck - 7-Port USB 3.0 PCI-E Card KTU3FR-5O2U
http://www.inateck.com/inateck-ktu3fr-5o2u-usb-3-0-pci-express-card.html

This PCI-E USB 3.0 port extension card uses the FL1100EX chipset (Fresco Logic) component that has proven to be ideal for heavy data transfer at high speed, as well as properly powered connections for Oculus and HTC Vive headset for Virtual Reality. It could checked the amperage fluctuation of the USB 3.0 ports power of the card, and was confirmed the proper increase of the data transfer amperage correctly on a Kingston DataTraveler Ultimate 3.0 G3.

 
Inateck_7-Port_PCI-E_Card_00.01

Inateck_7-Port_PCI-E_Card_00.02

Inateck_7-Port_PCI-E_Card_01

Inateck_7-Port_PCI-E_Card_02

Inateck_7-Port_PCI-E_Card_04
the USB tester used don't allow the maximum speed, just for check the amperage
Inateck_7-Port_PCI-E_Card_05
the USB tester used don't allow the maximum speed, just for check the amperage

February 2017

Tuesday, November 1, 2016

Samsung Gear VR (2016)

Samsung Gear VR (2016) - SM-R323NBKAXAR - Virtual Reality Headset powered by Oculus.
http://www.samsung.com/us/mobile/virtual-reality/gear-vr/sm-r323nbkaxar-sm-r323nbkaxar/
http://www.samsung.com/us/explore/gear-vr/?cid=van-mb-cph-0716-10000089
http://www.samsung.com/global/galaxy/gear-vr/

Honestly think about improving something that is good in itself is no easy task, and this is the case of the "Samsung Gear VR" with its new model. The main reason that motivated me to opt for the new model (despite not have the inter-pupillar config option as "Homido" headset have) is that the first version of the Gear VR is designed for a small-scale face (IPD: 54 ~ 70 mm), this means that for people who have big face the "tunnel" effect increases.

In this new model the Field of View was increased to 101 degrees, beating the 96º of the first initial model; which means a considerable difference in visualization quality. An added value of the new Samsung Gear VR 2016 is the compatibility 100% with the "Gear 360" camera, which is an excellent complement for content development to this VR headset.

In few words the new model of Samsung Gear VR is the best choice of VR visualization for Samsung smartphones apps.

Photographic reference:



Gear-VR-2016_01.04

Gear-VR-2016_02.02

Gear-VR-2016_02.06

Gear-VR-2016_03.11

Gear-VR-2016_02.10

Gear-VR-2016_03.04.01

Gear-VR-2016_03.10

More pictures: https://flic.kr/s/aHskGbDTSw


Recommended reviews:


Samsung Gear VR (2015) vs. Samsung Gear VR (2016)
https://www.vrbound.com/compare/samsung/gear-vr/vs/samsung/gear-vr-2016

Samsung Gear VR (2016)
https://www.vrbound.com/headsets/samsung/gear-vr-2016

Samsung Gear VR (2016) review:
https://www.cnet.com/products/samsung-gear-vr-2016/

Samsung Gear VR (2016) review
https://www.wareable.com/samsung/new-samsung-gear-vr-2016-review

Samsung Gear VR 2016 Review
http://www.phonearena.com/reviews/Samsung-Gear-VR-2016-Review_id4247



Related information:


Samsung Gear VR: Tricks And Hacks Guide
http://www.ultravr.org/samsung-gear-vr-ultimate-guide/

Problems with Samsung Gear VR Right Now and How to Fix Them
http://joyofandroid.com/problems-with-samsung-gear-vr-right-now-and-how-to-fix-them/



Additional VR Hardware:

- Intel Dual Xeon Server http://goo.gl/6qFKat
- 3D Desktop Computer http://goo.gl/WqiqBp
- Oculus Rift DK2 http://goo.gl/O9K6Pf
- Samsung Gear VR: http://goo.gl/vXcb7A
- Homido VR headset http://goo.gl/fCltxb
- Stratus XL Controller http://goo.gl/90s69J
- Kinect 360 Motion Sensor http://goo.gl/VVLG5r
- Kinect V2 Motion Sensor http://goo.gl/0D6NQ8
- VR Hardware: http://goo.gl/f22O9t
- NVIDIA GeForce GTX 980 Ti Superclocked http://goo.gl/bSbZkm
- NVIDIA GeForce GTX 980 Superclocked http://goo.gl/Yhh4fb

Monday, July 18, 2016

Samsung Gear VR

Samsung Gear VR - Virtual Reality Headset powered by Oculus.

http://www.samsung.com/global/galaxy/wearables/gear-vr/
https://www3.oculus.com/en-us/gear-vr/


I am pleased to announce the latest hardware addition to my 3D Design Studio. This device is designed to work with the latest Samsung smartphones and has shown great acceptance the public. With this new hardware I can guarantee once again the highest quality of content development for Virtual Reality, specifically on Android based Samsung Gear VR applications. Samsung GearVR was first launched on 27th November 2015 which is specially designed for SmartPhones by Samsung electronics in collaboration of Oculus.









Photographic reference:


Gear-VR_01.01

Gear-VR_01.02

Gear-VR_01.03

Gear-VR_01.04

Gear-VR_02.02
Gear-VR_02.03
Samsung Gear VR + Samsung Galaxy S7 Edge smatphone

Gear-VR_03.00

Gear-VR_03.03

Stratus_XL_Controller_01.04
Steelseries Stratus XL Wireless Controller
Samsung Level U Pro Bluetooth Wireless In-ear Headphones with Microphone and UHQ Audio
Samsung Level U Pro Bluetooth Wireless In-ear Headphones with Microphone


More pictures: https://www.flickr.com/gp/maromero/0cB1Pu


Recommended reviews:


https://www.engadget.com/2014/09/03/samsung-virtual-reality
http://www.cnet.com/products/samsung-gear-vr-2015
https://www.engadget.com/products/samsung/gear/vr
http://www.trustedreviews.com/samsung-gear-vr-review
http://www.ultravr.org/samsung-gear-vr-ultimate-guide

Related information:


Samsung Gear VR: Tricks And Hacks Guide
http://www.ultravr.org/samsung-gear-vr-ultimate-guide/

Problems with Samsung Gear VR Right Now and How to Fix Them
http://joyofandroid.com/problems-with-samsung-gear-vr-right-now-and-how-to-fix-them/


Additional VR Hardware:

- Intel Dual Xeon Server http://goo.gl/6qFKat
- 3D Desktop Computer http://goo.gl/WqiqBp
- Oculus Rift DK2 http://goo.gl/O9K6Pf
- Homido VR headset http://goo.gl/fCltxb
- Stratus XL Controller http://goo.gl/90s69J
- Kinect 360 Motion Sensor http://goo.gl/VVLG5r
- Kinect V2 Motion Sensor http://goo.gl/0D6NQ8
- VR Hardware: http://goo.gl/f22O9t
- NVIDIA GeForce GTX 980 Ti Superclocked http://goo.gl/bSbZkm
- NVIDIA GeForce GTX 980 Superclocked http://goo.gl/Yhh4fb

Sunday, June 5, 2016

Stratus XL Wireless Controller


Stratus XL Wireless Controller
https://steelseries.com/gaming-controllers/stratus-xl-for-windows-and-android


Was made for Windows & Android, which leverages the Microsoft XInput game controller API. With XInput, the Stratus XL will function just like a console-style gaming controller on Android. The Bluetooth connection will allow the user link to any SmartPhone and tablet device.

This controller has the familiar size and layout of console controllers; it features an 8-way directional pad (D-pad), two high fidelity, clickable analog joysticks, four face buttons and a total of four shoulder buttons, including two top shoulder buttons and two analog triggers. The Stratus XL also features four LEDs for player indicator and battery status level. For added convenience three center buttons allow easy navigation in games and Steam Big Picture Mode. Powered by AA batteries, the Stratus XL will deliver an estimated 40 hours of gameplay.


The Stratus XL Wireless Controller is the best choice to be used on VR applications based on Android. Stratus XL is my choice for VR developments based on Android apps to be used on Homido, Samsung Gear VR and Google Cardboard.


Stratus_XL_Controller_01.01

Stratus_XL_Controller_01.02

Stratus_XL_Controller_01.04

Stratus_XL_Controller_01.05

Stratus_XL_Controller_01.06

Stratus_XL_Controller_01.07

Stratus_XL_Controller_01.08
Size comparison: Stratus XL - Xbox 360 Controller

Stratus_XL_Controller_01.10



June 05, 2016