Tuesday, April 11, 2017

SUPERPOSITION Benchmark - NVIDIA GTX 1080 Founders Edition



Unigine released a new graphics benchmark test based on the Unigine 2 graphics engine. The Superposition benchmark evaluates your GPU's physically based rendering performance on displays up to 8K, as well as VR headsets. This benchmark can be effectively used to determine the stability of PC hardware under extremely stressful conditions, as well as check the cooling system's potential under maximum heat output. Unigine allows you to run the benchmark in several performance modes ranging from Low Quality upwards to Ultra, Extreme and even more complex settings. Also a custom benchmark run can be created with a limited number of settings and resolutions. Unigine is compatible with the DirectX 11 and/or OpenGL 4.5 APIs.



The Unigine Superposition Benchmark comes in three different editions: The Basic edition is free for personal use and it allows you to define custom settings, monitor your GPU, and play with the interactive demo. The Advanced edition give you access to the leaderboards, the VR experience, and the looped stress test. The advanced version is for overclockers and VR users. The Professional Edition for commercial use, includes everything the advanced version does and adds advanced features such as command line automation, exportable reports, per-frame deep analysis, and technical support. 


You can download the free version of the Superposition benchmark from the Unigine website, but If you want the Advanced (VR) or Pro version, you must purchase it from the website and upgrade the software.


Engine feature:

  •     Top-notch visuals powered by UNIGINE 2 Engine
  •     Global leaderboards for benchmark scores
  •     Stress load for the GPU heating system
  •     Scalable quality settings
  •     VR mode (Oculus Rift and HTC Vive)
  •     Free interactive mode with mini-games
  •     Support for Windows and Linux



Performance Test:

The Superposition test runs through 17 scenes and measures performance for each one. At the end of the test, it spits out a results page with minimum, average, and maximum FPS numbers; minimum and maximum GPU temperatures; and maximum GPU usages. You also get an overall score, which you can compare online against other people’s scores. The performance benchmark page lets you select from several presets, including 720p low; 1080p medium, high, and extreme; 4K optimized; and 8K optimized. You can also define custom parameters, including resolution, texture quality, and shader quality.


VR Ready Test:

Unigine also included a test that evaluates your PC’s VR performance. The "VR Ready?" test features configurations for HTC Vive and Oculus Rift headsets, as well as multiple graphics quality presets. When you select HTC Vive from the VR Headset drop-down menu, the software sets the resolution output to 1512 x 1680. When you select Oculus Rift from the list, the resolution preset is 1332 x 1586. The benchmark also has an option to configure a custom resolution to test for theoretical performance on future headsets. 

Stress Test:

The advanced version of the Superposition benchmark also includes a stress test option, which lets you run the benchmark in a loop for a specified amount of time. The stress test doesn’t include the preset configurations from the performance tests, but you can define the resolution, including ultrawide displays, texture quality, graphics API, as well as whether the test runs in fullscreen, windowed, or in a borderless window. 


Game Mode:

The Unigine Superposition benchmark also includes a game mode, which puts you into the lab environment from the performance test and lets you interact with many of the highly-detailed objects in the room. The advanced version of the benchmark also includes a VR version of the game that lets you visit the virtual environment first hand. 


Personal Results:

It's worth to mention that I ran the tests on several occasions, including a Windows 7 operative system optimization (turned off resident applications, disabling Windows Aero and connecting a single monitor), and despite the fact that there is a considerable difference between the performance of DirectX on Windows 7 compared to Windows 10, it could confirmed major differences in better results.


UNIGINE Superposition Benchmark - NVIDIA GTX 1080 Founders Edition 
GPU: NVIDIA GTX 1080 Founders Edition
Specs: Performance - 1080p Medium
Graphics API: DirectX



UNIGINE Superposition Benchmark - NVIDIA GTX 1080 - HTC Vive:
GPU: NVIDIA GTX 1080 Founders Edition
VR Headset: HTC Vive
Preset: VR Maximum
Graphics API: DirectX
Eye Resolution: 1512x1680
Shaders Quality: VR Maximum
Textures Quality: Medium















I made the video recording of the cameras animation sequence (cinematics) in order to confirm the assets development and visualize the polygons amount in the scene. In the following video you can see the topology of the 3D models developed by UNIGINE, as well as confirm the visualization sequence of each shot made by the SUPERPOSITION benchmark.



This video is a demonstration and irrefutable proof of a correct and proper development for Real-time Visualization and Virtual Reality that every developer should see.



March 2016

Marco Romero 3D Design Studio

- - -

#VR, #3D, #Superposition, #Unigine, #Benchmark, #NVIDIA, #GTX1080, #HTC, #Vive

Thursday, March 23, 2017

New website release!

Marco Romero 3D Design Studio website



Very excited to publish the new version of our website with HTML5 design. With this new contemporary web design we can guarantee easy access for smartphone as well as for tablets users, in order to be able to promote the development of new 3D content for this growing market.

In this first stage it's now possible to offer a better idea of our business, update the website SSL protocols, as well as to include the main related links, so grow with more strength in the market of content development for Virtual Reality.

I hope you enjoy it as much as we liked.



#VR, #3D, #UE4, #Unity, #Oculus, #Vive, #GearVR, #Gear360, #WebGL, #ArchViz, #RealTime


Saturday, March 4, 2017

Mamut Skull



Good ideas are always welcome, and this is the case of a product that I have been following up on for a long time. It is a design developed in Halmstad, Sweden, where they carried out a crowfunding campaign on Kickstarter platform: The idea of "create a Protection for HTC Vive controllers".

This is the story of the new product called "Mamut Skull" developed by the new company "Geektech", which in its third revision of the prototype offers us the possibility to protect 100% the controllers of the HTC Vive virtual reality system. The great merit of this design is to have achieved a wide area of protection without obstructing the multiple infrared sensors with a millimeter precision, so as not to interrupt the location of the controls in the virtual space, as well as internal deformation areas that allows cushion for shocks.

It is a fact that the Vive controllers are very well designed, but it is inevitable to find yourself in a situation where the space is not large enough to perform the VR immersion and hit some object (especially if you are a VR developer). In order to be able to protect an investment like this, my first attempt was with the Hyperkin Silicone Protectors, which honestly proved good for the case of the HMD, as its surface prevents the headset from sliding on the desk (since they are innumerable times you put it on and take it off) avoiding the possibility of danger of falling, however regarding the controllers, although it offer an excellent insulation to the sweat or any liquid that can spill, after more than 3 months of use I consider that the only disadvantage is to reduce the tactile sensitivity for the multiple buttons and shock protection is not complete.

Early February this year 2017, "Mamut Skull" protectors are available to the American public through Amazon online store in the United States, which fortunately I have been able to purchase (and having tried to "fit in" on the Hyperkin silicone protectors) I could verify that it is perfectly designed to fit over the whole controllers surface.


+Info:

https://www.facebook.com/MamutVR/

http://mamutvr.com/product/mamut-skull

https://www.kickstarter.com/projects/mamut/mamut-vr-protection

Credits: "HTC Vive Teardown" by IFIXIT

Credits: "HTC Vive Teardown" by IFIXIT



Mamut Skull - Occlusion test







Photo reference:


Mamut-Skull_HD_03


Mamut-Skull_HD_05


Mamut-Skull_HD_06


Mamut-Skull_HD_08


Mamut-Skull_HD_12
Despite to have tried to install the "Mamut Skull" on the Hyperkin protectors,
you can verify that it is designed with millimetric precision.
Mamut-Skull_HD_10
Despite to have tried to install the "Mamut Skull" on the Hyperkin protectors,
you can verify that it is designed with millimetric precision.

Mamut-Skull_HD_21
 
Mamut-Skull_HD_15


Mamut-Skull_HD_19


Mamut-Skull_HD_17


Mamut-Skull_HD_18


Mamut-Skull_HD_13


Mamut-Skull_HD_27




March 04, 2017

Saturday, February 18, 2017

Inateck - 7-Port USB 3.0 PCI-E Card

Inateck - 7-Port USB 3.0 PCI-E Card KTU3FR-5O2U
http://www.inateck.com/inateck-ktu3fr-5o2u-usb-3-0-pci-express-card.html

This PCI-E USB 3.0 port extension card uses the FL1100EX chipset (Fresco Logic) component that has proven to be ideal for heavy data transfer at high speed, as well as properly powered connections for Oculus and HTC Vive headset for Virtual Reality. It could checked the amperage fluctuation of the USB 3.0 ports power of the card, and was confirmed the proper increase of the data transfer amperage correctly on a Kingston DataTraveler Ultimate 3.0 G3.

 
Inateck_7-Port_PCI-E_Card_00.01

Inateck_7-Port_PCI-E_Card_00.02

Inateck_7-Port_PCI-E_Card_01

Inateck_7-Port_PCI-E_Card_02

Inateck_7-Port_PCI-E_Card_04
the USB tester used don't allow the maximum speed, just for check the amperage
Inateck_7-Port_PCI-E_Card_05
the USB tester used don't allow the maximum speed, just for check the amperage

February 2017

Wednesday, February 1, 2017

Virtual Reality resources


Virtual Reality resources: https://virtual-reality.zeef.com/marco.romero

I have finally finish a collection of links about Virtual Reality;  it is about the main sources of News, Developers Resources, Hardware, Software, Associations, Organizations and Social Activities so far.

This is an open collaborative platform, so you can add any related links and help to grow the Database.

With this compilation of my most important links I hope to contribute to keep updated and provide easy access to valuable information about this exciting topic.

I really hope it will be as useful for you as it has been for me, and be able join us to help grow this important collective information project.

https://virtual-reality.zeef.com/marco.romero



01/02/2017

Tuesday, January 10, 2017

Samsung Developer program


Samsung Developer program


It's a real pleasure to announce our partnership with the "Samsung Developer program" in order to have the Pre-launch validation and Certification for our 3D work as VR content creator. With this new achievement we can guarantee one more time the quality of our 3D work who require the latest 360ยบ & VR technology, this time with the Samsung support as Authorized Developer.

Pre-launch validation is an important step in preparing our apps for release. It’s vital that its performance be verified and its compatibility with the Samsung ecosystem be established. Validation services are provided by a Samsung team experienced in app and content testing and evaluation. Pre-launch validation is performed using a set of standard test cases, as well as app-specific test cases provided by the developer.

The certification ensure that our apps are successful on the Samsung device ecosystem. The Certification team will provide assistance to resolve issues that may occur during the Galaxy Apps Store certification process, such as issues related to app submission and rejection, developer and content registration, monetization validation, app store deployment advice, and expedited certification.